Digital Devil Story: Megami Tensei II (1990)

デジタルデビル物語: 女神転生 II

Game Information

Release Information

Developer: Atlus, Opera House

Publisher: Namco, Atlus

Release Date: April 6, 1990


  • Famicom (ATLUS)
  • Super Famicom (Opera House)
Development Information

The sequel was designed as a continuation of the first game, but not a continuation of the science fiction trilogy. Atlus would purchase the right to continue the franchise outside of the original author’s canon.

Director: Kouji Okada (岡田耕始)

Scenario: Kazunari Suzuki ( 鈴木一也), Ryutaro Ito (伊藤 龍太郎)

Character and Demon Designs: Kazuma Kaneko (金子 一馬)

Music: Tsukasa Masuko (増子司)


Digital Devil Story: Megami Tensei II (デジタルデビル物語: 女神転生 II) is the second game in a long series of games from Atlus. While the first game was based on a trilogy of science fiction novels by Aya Nishitani (西谷史), the second game was an original story, which allowed the developers to move unhindered by the author’s canon.

The developers listened to feedback about players having difficulty finding their way and moved the overworld to a top-down view similar to Final Fantasy and Dragon Quest. It introduced status symbols and multiple endings to the series.

After a nuclear apocalypse, two friends are playing a game in a shelter. The beat the first boss and unseal Pazuzu who gives them the Demon Summoning Program. Demons raid that facility and the friends must use the program to save the destroyed world.



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