Digital Devil Story: Megami Tensei (1987)

デジタルデビル物語: 女神転生

Game Information

Release Information
Developer: Atlus, Opera House

Publisher: Namco, Atlus

Release Date: September 11, 1987


  • Famicom (ATLUS)
  • Super Famicom (Opera House)
Development Information
The game was originally pitched to Nintendo as a tie-in to an in-production OVA based on the trilogy of sci-fi novels by Aya Nishitani, but they passed on it. Atlus and Telenet acquired licenses to create games based on the license. For the Telenet action RPG, check out this page. This is for the role-playing game that spawned the entire Shin Megami Tensei series and its spin-offs.

Director: Kouji Okada (岡田耕始)

Scenario: Kazunari Suzuki ( 鈴木一也)

Sprite and Promotional Artwork: Esaki Minoru (江崎稔)

Music: Tsukasa Masuko (増子司)

The demon negotiation system was created by Suzuki to differentiate it from the Wizardry series.


Digital Devil Story: Megami Tensei (デジタルデビル物語: 女神転生) is the first game in a long series of games from Atlus. It was created as tie-in video game for the original video animation (OVA) based on the trilogy of science fiction novels by Aya Nishitani (西谷史).

Atlus licensed the rights to create a tie-in role-playing game similar to the extremely popular Wizardry series. The author of the novels had significant input into the project, helping lay out major plot point required by the license.

The game was set after the events of the first two novels in the trilogy. Lord Lucifer has taken Izanami hostage and creates a massive labyrinth. He raises Set and Loki from the dead to protect the maze. Akemi Nakajima and Yumiko Shirasagi enter the labyrinth to rescue Izanami. They use the Demon Summoning Program to communicate with demons and lure them to their cause.



Digital Devil Story: Megami Tensei (Blind)


digital devil story megami tensei longplay NES

Ingrid Meja

Megami Tensei (Famicom/Telenet)

Megaten Music

The Digital Devil Story: Megami Tensei Experience